*not required, but SAM assets are required in some type of setup (like SOS). Opens a minimal version of RaceMenu on the target characterĬonfigures setting for feet texture mode and resets texture overrides Opens a minimal version of RaceMenu on the player character Three custom spells are automatically added under Powers. For example, base texture malebody_1.dds would be named malebody_ 01.dds, malebody_ 02.dds, malebody_ 03.dds, etc.įeet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit).Textures follow the naming convention BaseName_ xx.dds (diffuse), BaseName_ xx_msn.dds (normal), BaseName_ xx_s.dds (specular) where xx ranges from 01 to 10 Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin) Swap to different diffuse, normal, and specular maps for the body, hands, and feet* Texture Selection ( SAM Light only, textures not included) Genital skeleton scaling for compatiblity with genital accessories Individual bone scaling used in Samson/Samuel morphs for finer tuning Genital morphs based on SAM genital bones scaling formula Samson/Samuel morphs with a toggle for skeleton scaling tri morphs to be using the newer format exported by Outfit Studio.īody hair overlays for extra body hair controlīodyGen Morphs for diverse body types on all male NPC's based on class ( optional) For SE users, the refits must be converted to SE format using NIF Optimizer. Using armor refits for SAM is highly recommended. It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided. Simply letting you know in case the mod indeed has issues in its current state.This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts. Please note I am only an amateur and do not know anything however I got lucky and managed to fix at least this 1 mesh using nifskope and a few trials and errors. I do not know if other meshes are affected ive only been to whiterun on this run. I am also encountering the navmesh issues in whiterun without capital whiterun for me needed to be rotated 180 degrees and translated on the Y axis about 400 units. If this mod was still in nexus im sure i would have more probablity for someone to help me. I have also what appears to be navmesh issues in whiterun with capital whiterun expansion and jk. Continued discussion here will lead to moderation.ĭo Someone know why im having a lot of untextured buildings and stuff even though i download a lot of patches for this mod? i dont understand why for example there's a lot of rock and wood stuff completely untextured and duplicated. No one is "out of line", everyone has a valid reason for their actions and it just confuses me. This move will allow more people to use more mods and will penultimately end up with more modder's as a result. It feels like a lose-lose situation and there isn't anyone to blame.Įven the people who will blame nexus and proclaim them to be "the modding spawn of Satan" are penultimately wrong as nexus themselves aren't necessarily incorrect in doing this. It's either the modder's lose control or the users jump through hoops. I feel like no one is right or wrong on this issue. On the opposite end of the spectrum, I get the reasons why your average user might be happy for nexus's change on content deletion (even though that would lead to modder's having less control). I get that modder's want full control and why, but the downsides are a bit extreme (especially when there are instances where modder's have overreached in the name of protecting their stuff). It feels like most people are forming into camps without understanding anything. I get that modder's pour their blood, sweat and tears into these (believe me, I know what it's like) but I feel like all of this anger over something that won't have a major effect seems a bit much. It feels like most of the issues people have here stem from an incomplete understanding of what nexus wants to do. You'll still be able to delete files after the update (It just takes more steps and you need an actual reason behind the deletion) and deleting mods will return in (sorta) full at a later date through a revamped file system. Honestly, I don't know Arthmoor's specific reasons behind protesting this but I'm just kinda confused about this whole mess. Arthmoor is protesting a new update to nexus
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